﻿using UnityEngine;
using System.Collections;

public class HUD : MonoBehaviour {
	public GUIStyle customButton;
	public GameObject player;
	int points;
	float time;
	int lifes;

	void Start ()  
	{
	
	}

	void OnGUI() 
	{
		GUI.Label (new Rect (40, 200, 50, 15), "Lifes: " + lifes + "/n Points: " + points + "/n Time:" + time, customButton);
	}
}
